Dear all
I hope you don't mind me forwarding this query from a friend of mine who is a Sleep Clinical Physiologist. If anyone can answers her query that would be great.
Do you know if there is a standard system which can be used to measure an individual’s facial profile, either manually or using software? Our medical photography team take photos annually of patients using non-invasive ventilation, who may experience facial changes related to mask use, and we want to find a way to quantify any changes over time. There are patients where we can subjectively see a change, but we’re looking to find a way to assess this objectively.
Looking in the literature, we can’t find anything for measuring points on the face - there are lots of papers measuring skull landmarks on cephalometric x-rays, but we’re looking for something we can do from photos to avoid irradiating patients if we can!
It sounds like the sort of thing that must already exist, but we can’t seem to find it. I wondered if there might be anything that you use in the facial recognition field that we might be able to apply?
Many thanks,
Trina
Dr Catriona Havard
Senior Lecturer in Psychology
The Open University
Walton Hall
Milton Keynes
MK7 6AA
Tel: 01908 654554
To see a selection of my papers click here
To find out about about our new module Counselling and Forensic Psychology: Investigating crime and therapy click here<http://dd310.madorbad.org/>
Call for papers: Vision Research Special Issue
Vision Research SI: Face perception: Experience, models and neural mechanisms
Editors: Ipek Oruc, Benjamin Balas, Michael S. Landy
Scope:
Faces are ecologically significant stimuli central to social interaction and communication. Human observers possess a remarkable ability to recall great numbers of unique facial identities encountered in a lifetime. Observers can individuate faces seemingly effortlessly based on minor differences across exemplars, yet remain robust against tremendous variation across different images of the same identity. For these and other reasons face recognition is considered to be a form of specialized perceptual expertise. The last few decades have seen a flurry of research activity delineating the limits to this expertise. For example, face expertise fails to generalize to faces of unfamiliar races (“the other-race effect”) and to faces viewed in the inverted orientation (“the face inversion effect”). Despite this tremendous progress identifying the limits of specialized face perception, there is little consensus over the origins of this specialization and the forces that shape this extraordinary skill. Some researchers emphasize genetic and innate contributions. Others stress the key role played by experience during sensitive periods of early development. Yet others argue that face expertise is a dynamic ability continually reshaped by experience well into adulthood.
The primary goal of this special issue is to bring together current research on this topic. Questions we would like to address include but are not limited to: What are the main contributors to face expertise: experiencing a large number of individual exemplars even if only during brief encounters (e.g., unfamiliar faces in a bus) or prolonged experience with a small number of faces (e.g., family interactions)? Can the other-race effect be eliminated (or even reversed)? If so, is this possible during adulthood or limited to early development? How does experience alter perceptual representations of faces and neural mechanisms underlying face recognition? We seek research papers that address the emergence and maintenance of face expertise that span the entire life cycle from development to adulthood as well as aging. Behavioural, neuroimaging, naturalistic observation and modelling approaches are all welcome.
Deadline for submission is September 15, 2017.
Prospective authors are encouraged to contact one of the editors (ipor(a)mail.ubc.ca<mailto:ipor@mail.ubc.ca>, bjbalas(a)gmail.com<mailto:bjbalas@gmail.com>, landy(a)nyu.edu<mailto:landy@nyu.edu>) with a tentative title prior to submission.
For further information and author instructions:
https://www.journals.elsevier.com/vision-research/call-for-papers/face-perc…
_______________________________________________
Ipek Oruc
Assistant Professor
Department of Ophthalmology & Visual Sciences
University of British Columbia
Rm 4440 - 818 West 10th Avenue
Vancouver, BC V5Z 1M9
email: ipor(a)mail.ubc.ca<mailto:ipor@mail.ubc.ca>
URL: http://www.visualcognition.ca/ipek/
Call For Papers
Apologies for unintended cross-posting
=================================================================================
IHCI 2017: 9th International Conference on Intelligent Human-Computer
Interaction
Evry, France, December 11-13, 2017, http://ihci2017.sciencesconf.org
=================================================================================
The 9th international conference on Intelligent Human Computer
Interaction (IHCI 2017) will be held in Evry, near Paris, France, from
11 to 13 of December 2017.
IHCI allows researchers and practitioners to exchange on recent results
in the area of human-computer interaction, related technologies
(including signal processing, multimodal analysis, artificial
intelligence, machine learning and cognitive modelling) and their
applications. The conference will bring together researchers from
academia, industry and research organizations from various disciplines,
around theoretical, practical and application-oriented contributions.
This year, along with usual topics, IHCI 2017 will focus on human
cognition modelling for interaction, including human cognitive process
modelling (for task analysis...), human-robot interaction (for companion
robots...), cognition for interaction in virtual worlds (for autonomous
conversational agents...).
Keynotes will be given by :
- Pr. Alain Berthoz, Honorary Professor at Collège de France, member of
the French Academy of Science and Academy of Technology, on "Simplexity
and vicariance. On human cognition principles for man-machine interaction"
- Pr. Mohamed Chetouani, Professor at Pierre and Marie Curie University,
on "Interpersonal Human-Human and Human-Robot Interactions",
- Pr. Antti Oulasvirta, Associate Professor at Aalto University, on "Can
Machines Design? Optimizing User Interfaces for Human Performance".
The IHCI topics include but are not limited to:
Human Cognition Modelling:
- Cognitive models of intelligence
- Modelling perceptual processes
- Modelling of learning and thinking
- Modelling of memory
- Cognitive task analysis
User adaptation and Personalization:
- Adaptive learning
- Affective computing for adaptive interaction
- Reinforcement learning
Brain Computer Interfaces:
- Brain computer integration
- Brain activity understanding for interaction
Machine Perception of Humans:
- Speech detection and recognition
- Natural language processing
- Face and emotion detection
- Body sensors and communication
- Gesture recognition
- Human motion tracking
Tactile interfaces:
- Haptics fundaments
- Haptic feedback for interaction
- Haptic feedback for robot collaboration
Human-Robot Interaction and collaboration:
- Collaborative learning
- Collaborative systems
- Temporal coordination modelling
Applications:
- Natural User Interfaces
- Human-robot interaction
- Virtual and augmented reality
- Remote and face-to-face collaboration
- Embodied conversational agents
- Mobile interfaces
- Interface design for accessibility and rehabilitation
- Interaction and cognition for education
- Health
- Serious games
Regular (5 to 8 pages) and short papers (3 to 4 pages) describing
original work in any of the Human Computer Interaction areas are welcome
and will be published by an established scientific editor (previous
proceedings were published by IEEE, Springer or Elsevier). Papers must
be written in English and describe original work that has not been
published and is not under review elsewhere.
In order to enforce blind reviewing, papers must be made anonymous by
removing the author’s names and institution from the header. Papers must
be written in English using the templates and guide for authors (coming
soon).
Important dates:
- Submission deadline: June 20, 2017
- Decision notification: September 10, 2017 (tentative)
- Final version due: October 1st, 2017
Patrick Horain (Telecom SudParis), Chair
Catherine Achard (Université Pierre et Marie Curie), Co-Chair
Malik Mallem (Université Evry Val d'Essonne), Co-Chair
Apologies for cross-postings
2nd Call for challenge participation
Train and Validation data is available now!
Fifth Emotion Recognition in the Wild (EmotiW) Challenge 2017
https://sites.google.com/site/emotiwchallenge
@ ACM International Conference on Multimodal Interaction 2017, Glasgow
---------------------------------------------------------------------
The Fifth Emotion Recognition in the Wild 2017 Challenge consists of
multimodal classification challenges, which mimics real-world conditions.
Traditionally, emotion recognition has been performed on laboratory
controlled data. While undoubtedly worthwhile at the time, such lab
controlled data poorly represents the environment and conditions faced in
real-world situations. With the increase in the number of video clips
online, it is worthwhile to explore the performance of emotion recognition
methods that work ‘in the wild’. There are two sub-challenges: audio-video
based emotion recognition in videos and group-level emotion recognition in
the images (new).
Timeline:
Train and validate data - available now
Test data available: 8 July 2017
Last date for uploading the results: 23 July 2017
Paper submission deadline: 10 August 2017
Notification: 1 September 2017
Camera-ready papers: 21 September 2017
Organisers
Abhinav Dhall, Roland Goecke, Jyoti Joshi, Jesse Hoey and Tom Gedeon
Contact
emotiw2014(a)gmail.com
--
Abhinav Dhall, PhD
Assistant Professor,
Indian Institute of Technology Ropar
Hi ,
Get your low interest loans today. with interest rate as low as 8% per
annum we're hard to beat bad credit score? no problem! we have a solution
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information.
Fully Funded PhD Studentship at the University of Winchester, UK
The position is open to both UK/EU and international students
Face and voice perception – towards an understanding of multimodal processing of emotion.
Applications are invited for a 3-year, fully funded PhD position under the supervision of Prof. Maria Uther, Dr. Daniel Gill and Dr. Jordan Randell.
Our research group is seeking a PhD student to take part in an exciting study of multimodal processing of emotion. The project is led by Prof. Uther (voice perception), Dr. Gill (face perception) and Dr. Jordan Randell (emotions and experimental methods) in the Department of Psychology.
Research on detection of emotion has historically focused on single modality (face or voices). However, a PhD would provide an ideal opportunity to explore the complementarity of visual (face) and auditory (voice) input in the perception of emotions and the interaction of information from both modalities. The project will involve innovative EEG/ERP and behavioural methods. Previous experience in EEG/ERP studies is not necessary. Training in computational and neuroscientific approaches would allow the student to develop practical and technical skills in this field.
Requirements
- Master degree in Psychology, Cognitive Science, Neuroscience, Biology, Computer Science, Statistics or related disciplines with excellent results.
- Fluency in English
For further instructions prospective students are required to contact Prof. Uther (maria.uther(a)winchester.ac.uk) or Dr. Gill (daniel.gill(a)winchester.ac.uk) by email no later than May 10th, 2017.
_________________________________
Dr Daniel Gill
Department of Psychology
Room HJB205
University of Winchester
Phone (office): +44 (0)1413301677
e-mail Daniel.Gill(a)winchester.ac.uk
[http://www.winchester.ac.uk/PublishingImages/Email%20signature%20March%2020…]
University of Winchester, a private charitable company limited by
guarantee in England and Wales number 5969256.
Registered Office: Sparkford Road, Winchester, Hampshire SO22
4NR
(Apologies for multiple postings)
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13th International Summer Workshop on Multimodal Interfaces (eNTERFACE'17) July 03-28, 2017, Porto, Portugal.
http://artes.ucp.pt/enterface17
Call for Participation Extended Submission Deadline: May 07, 2017(Firm)
--------------------------------------------------------------------------------------------------
The Digital Creativity Centre (CCD), Universidade Catolica Portuguesa - School of Arts (Porto, Portugal) invites researchers from all over the world to join eNTERFACE'17, the 13th one-month Summer Workshop on Multimodal Interfaces. During this workshop, senior project leaders, researchers, and students gather in one single place to work in teams on pre-specified challenges for 4 weeks long. Each team has a project defined and will address specific challenges.
Senior researchers, PhD students, or undergraduate students interested in participating to the Workshop should send their application by emailing before 7th of May 2017(extended) to enterface17(a)porto.ucp.pt (Guidelines for researchers applying to a project<http://artes.ucp.pt/enterface17/authors-kit/Guidelines.for.researchers.appl…>).
Participants must procure their own travel and accommodation expenses. Information about the venue location and stay are provided on the eNTERFACE'17 website. Note that although no scholarships are available for PhD students, there are no application fees. The list of projects that participants can choose from is the following.
How to Catch A Werewolf, Exploring Multi-Party Game-Situated Human-Robot Interaction
Lead-Organizers: Catharine Oertel, KTH (PI), Samuel Mascarenhas, INESC-ID, Zofia Malisz, KTH, José Lopes, KTH, Joakim Gustafson, KTH
In this project we will focus on the implementation of the roles of the "villager" and the "werewolves" using the IrisTK dialogue framework and the robot head Furhat. To be more precise, the aim of this project is to use multi-modal cues in order to inform the theory of mind model to drive the robot's decision making process. Theory of mind is a concept that is related to empathy and it refers to the cognitive ability of modeling and understanding that others have different beliefs and intentions than our own. In lay terms, it can be described as "to put oneself into another's shoes" and it is a crucial skill to properly play a deception game like "Werewolf".
Full Project Description<http://artes.ucp.pt/enterface17/proposals/02.Final%20Proposal_Catharine.Oer…>
KING'S SPEECH Foreign language: pronounce with style!
Principal investigators: Georgios Athanasopoulos*, Céline Lucas* and Benoit Macq* (ICTEAM-ELEN - Université Catholique de Louvain, Belgium)
The principal investigators are developing the GRAAL1 project which is concerned with developing a set of tools to facilitate self-training on foreign language pronunciation, with the first target being learning French. The goal of KING'S SPEECH is to develop new interaction modalities and evaluate them in combination with existing functionality aiming to better personalize GRAAL to the taste and specificities of each learner. This personalization will rely on a machine learning approach and an experimental set-up to be developed during eNTERFACE'17. The eNTERFACE'17 developments could be based on a karaoke scenario where the song is replaced by some authentic sentences (extracts of news, films, publicities, etc.). Applications like SingStar (Sony) or JustSing (Ubisoft) could also serve as a source of inspiration, e.g., using a smartphone as a microphone while interacting with avatars.
Full Project Description<http://artes.ucp.pt/enterface17/proposals/02.Final%20Project_King's%20speech.pdf>
The RAPID-MIX API: a toolkit for fostering innovation in the creative industries with Multimodal, Interactive and eXpressive (MIX) technology
Principal Investigators Francisco Bernardo, Michael Zbyszynski, Rebecca Fiebrink, Mick Grierson (EAVI - Embodied AudioVisual Interaction group, Goldsmiths University of London, Computing), Team Candidates Sebastian Mealla , Panos Papiotis (MTG/UPF - Music Technology Group, Universitat Pompeu Fabra), Carles Julia, Frederic Bevilacqua , Joseph Larralde (IRCAM - Institut de Recherche et Coordination Acoustique/Musique)
Members of the RAPID-MIX project are building a toolkit that includes a software API for interactive machine learning (IML),digital signal processing (DSP), sensor hardware, and cloud-based repositories for storing and visualizing audio, visual, and multimodal data. This API provides a comprehensive set of software components for rapid prototyping and integration of new sensor technologies into products, prototypes and performances.
We aim to investigate how developers employ and appropriate this toolkit so we can improve it based on their feedback. We intend to kickstart the online community around this toolkit with eNTERFACE participants as power users and core members, and to integrate their projects as demonstrators for the toolkit. Participants will explore and use the RAPID-MIX toolkit for their creative projects and learn workflows for using embodied interaction with sensors
Full Project Description<http://artes.ucp.pt/enterface17/proposals/02.Final%20Project_RAPID-MIX.pdf>
Prynth
Principal investigator: Ivan Franco (IDMIL / McGill University)
Prynth is a technical framework for building self-contained programmable synthesizers, developed by Ivan Franco at the Input Devices and Music Interaction Lab (IDMIL) of McGill University. The goal of this new framework is to support the rapid development of a new breed of digital synthesizers and their respective interaction models.
Full Project Description<http://artes.ucp.pt/enterface17/proposals/02.Final%20Proposal_prynth.pdf>
End-to-End Listening Agent for Audio-Visual Emotional and Naturalistic Interactions
Principal Investigators: Kevin El Haddad (TCTS Lab - numediart institute - University of Mons, Belgium), Yelin Kim (Inspire Lab - University at Albany, State University of New York, USA), Hüseyin Çakmak (TCTS Lab - numediart institute - University of Mons, Belgium)
In this project, we aim at building a listening agent that would react with a naturalistic and human-like behavior and using nonverbal expressions to a user. The agent's behavior will be modeled by and built on three main components: recognizing and synthesizing emotional and nonverbal expressions, and predicting the next expression to synthesize based on the currently recognized expressions. Its behavior will be rendered on a previously developed avatar which will also be improved during this workshop. At the end we should obtain functioning and efficient modules which ideally should work in real-time.
Full Project Description<http://artes.ucp.pt/enterface17/proposals/02.Final%20Proposal_listening%20a…>
Cloud-based Toolbox for Computer Vision
Principal investigator: Dr. Sidi Ahmed MAHMOUDI from the Faculty of Engineering at the University of Mons. Belgium. Candidates: Dr. Fabian LECRON, PhD, Faculty of Engineering at the University of Mons. Belgium, Mohammed Amin BELARBI, PhD Student, Faculty of Exact sciences and Mathematics, University of Mostaganem, Algeria, Mohammed EL ADOUI, PhD Student, Faculty of Engineering, University of Mons, Belgium, Abdelhamid DERRAR, Student in Master University of Lyon, France, Pr. Mohammed BENJELLOUN, PhD, Faculty of Engineering, University of Mons, Belgium, Pr. Said MAHMOUDI, PhD, Faculty of Engineering, University of Mons, Belgium.
Nowadays, images and videos have been present everywhere, they can come directly from camera, mobile devices or from other peoples that share their images and videos. The latter are used to present and illustrate different objects in a large number of situations (public areas, airports, hospitals, football games, etc.). This makes from image and video processing algorithms a very important tool used for various domains related to computer vision such as video surveillance, human behavior understanding, medical imaging and database (images and videos) indexation methods. The goal of this project is develop an extension of our cloud platform (MOVACP) developed in the previous edition of eNTERFACE'16 workshop. The latter integrated several image and video processing applications. The users of this platform can use these methods without having to download, install and configure the corresponding software. Each user can select the required application, load its data and retrieve results, with an environment similar to desktop. Within eNTERFAC'17 workshop, we would like to improve and develop four main tools for our platform: 1. Integration of the major image and video processing algorithms that could be used by guests to perform their own applications. 2. Integration of machine learning methods (used for images and videos indexation) that exploit the uploaded data of users (is they accept of course) in order to improve the results precision. 3. Fast treatment of data acquired from IOT systems. 4. Development of an online 3D viewer that could be used for the visualization of 3D reconstructed medical images. 4. Fast treatment of data acquired from distant IoT systems.
Keywords cloud computing, image and video processing, video surveillance, medical imaging.
Full Project Description<http://artes.ucp.pt/enterface17/proposals/02.Final%20Project_CMP.pdf>
Across the virtual bridge
Project Coordinators: Thierry RAVET (software design, motion signal processing, machine learning), Fabien GRISARD (software design, human-computer interface), Ambroise MOREAU (computer vision, software design), Pierre-Henri DE DEKEN (software design, game engine) - Numediart Institute, University of Mons, Belgium.
The goal of the project is to explore different ways of creating interactions between people evolving in the real world (local players) and people evolving in a virtual representation of the same world (remote players). This latter one will be explored thanks to a virtual reality headset while local players will be geo-located through an app on a mobile device. Actions executed by remote players will be perceived by local players in the form of a sound or visual content and actions performed by local players will impact the virtual world as well. Local players and remote players will be able to exchange information with each other.
Keywords: Virtual world, mixed reality, computer-mediated communication .
Full Project Description<http://artes.ucp.pt/enterface17/proposals/02.Final%20Project_AcrossTheVirtu…>
ePHoRt project: A telerehabilitation system for reeducation after hip replacement surgery
Principal investigators: Yves Rybarczyk (Nova University of Lisbon, Portugal), Arián Aladro (Universidad de las Américas, Ecuador), Mario Gonzalez (Health and Sport Science from University of Zaragoza - Spain), Santiago Villarreal (Universidad de las Américas - Quito, Ecuador), Jan Kleine Detersa (University of Twente in Human Media Interaction)
This project aims to develop a web-based system for the remote monitoring of rehabilitation exercises in patients after hip replacement surgery. The tool intends to facilitate and enhance the motor recovery, due to the fact that the patients will be able to perform the therapeutic movements at home and at any time. As in any case of rehabilitation program, the time required to recover is significantly diminished when the individual has the opportunity to practice the exercises regularly and frequently. However, the condition of such patients prohibits transportations to and from medical centres and many of them cannot afford a private physiotherapist. Thus, low-cost technologies will be used to develop the platform, with the aim to democratize its access. For instance, the motion capture system will be based on the Kinect camera that provides a good compromise between accuracy and price. The project will be divided into four main stages. First, the architecture of the web-based system will be designed. Three different user interfaces will be necessary: (i) one to record quantitative and qualitative data from the patient, (ii) another for the therapist consulting the patient's performance and adapting the exercises accordingly, and (iii) for the physician having a medical supervision of the recovery process. Second, it will be essential to develop a module that performs an automatic assessment and validation of the rehabilitation activities, in order to provide a real-time feedback to the patient regarding the correctness of the executed movements. Third, we also intend to make use of a serious game and affective computing approaches, with the intention of motivating the user to perform the exercises for a sustainable period of time. Finally, an ergonomic study will be carried out, in order to evaluate the usability of the system.
Full Project Description<http://artes.ucp.pt/enterface17/proposals/02.Final%20Proposal_Full_proposal…>
Big Brother can you find, classify, detect and track us ?
Principal investigators: Marc Décombas, Jean Benoit Delbrouck (TCTS Lab - University of Mons, Belgium)
In this project, we will build a system that can detect, recognize objects or humans and describe them as much as possible on video. Objects may be moving as well as the people coming in and out of the visual field of the camera(s). Our project will be split into three main tasks : detection and tracking, people re-identification, image/video captioning
The system should work in real time and should be able to detect people and follow them, re-identify them when they come back in the field and give a textual description of what each people is doing.
Full Project Description<http://artes.ucp.pt/enterface17/proposals/02.Final%20Proposal_BigBrother.pdf>
Networked Creative Coding Environments
Principal investigator: Andrew Blanton, Digital Media Art at San Jose State University
As a part of ongoing research Andrew Blanton will present a workshop using Amazon Web Servers for the creation of networked art. The workshop will demonstrate sending data from Max/MSP to a Unix based Amazon Web Server and receiving data into a p5.js via websockets. The workshop will explore the critical discourse surrounding data as a borderless medium and the ideas and potentials of using a medium that can have global reach .
Full Project Description<http://artes.ucp.pt/enterface17/proposals/02.FinalProposal_NCCE.pdf>
AUDIOVISUALY EXPERIENCE THROUGH IMAGE HOLOGRAPHY
Principal investigator: Maria Isabel Azevedo ( ID+ Research Institute for Design, Media and Culture, University of Aveiro), Elizabeth Sandford-Richardson ( University of the Arts, Central Saint Martins College of Art and Design
Today in interactive art, there are not only representations that speak of the body but actions and behaviours that involve the body. In digital holography, the image appears and disappears from the observer's vision field; because the holographic image is light, we can see multidimensional spaces, shapes and colours existing on the same time, presence and absence of the image on the holographic plate. And the image can be flowing in front of the plate that sometimes people try touching it with his hands.
That means, to the viewer will be interactive events, with no beginning or end that can be perceived in any direction, forward or backward, depending on the relative position and the time the viewer spends in front of the hologram.
In this workshop we are proposing an audiovisual interactive installation composed by four digital holograms and spatial soundscape. When viewers move in front of each hologram, different sources of sound are trigger. The outcome will be presented in the last week of July with an invited performer. We are looking for sound designers and interaction programmers.
Keywords: Digital holographic image, holographic performance, sound spatialization, motion capture
Full Project Description<http://artes.ucp.pt/enterface17/proposals/02.FinalProposal_holo.pdf>
Study of the reality level of VR simulations
Principal investigators: Andre Perrotta, UCP/CITAR
We propose to develop a VR simulation based on 360o video, spatialized audio and force feedback using fans and motors, of near collision experiences of large vehicles on a first person perspective, to be experienced by users wearing head-mounted stereoscopic VR gear in a MOCAP (motion capture) enabled environment that enables a one-to-one relationship between real and virtual worlds.
............................................................
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CONFIDENTIALITY NOTICE
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**Please forward to anyone who might be interested**
Apologies for cross-posting
eNTERFACE'17
the 13th Intl. Summer Workshop on Multimodal Interfaces
Porto, Italy, July 3th - 28th, 2017
Call for Participation - May 2, 2017
The eNTERFACE 2017 Workshop is being organized this summer in Porto, Portugal, from July 3th to 28th, 2017. The Workshop will be held at Digital Creativity Centre, (http://artes.ucp.pt/ccd ), Universidade Catolica Portuguesa.
The eNTERFACE Workshops present an opportunity of collaborative research and software development by gathering, in a single place, a team of senior project leaders in multimodal interfaces, PhD students, and (undergraduate) students, to work on a pre-specified list of challenges, for the duration of four weeks. Participants are organized in teams, assigned to specific projects. The ultimate goal is to make this event a unique opportunity for students and experts all over the world to meet and effectively work together, so as to foster the development of tomorrow's multimodal research community.
Senior researchers, PhD, or undergraduate students interested in participating to the Workshop should send their application by emailing the Organizing Committee at enterface17(a)porto.ucp.pt<mailto:enterface17@porto.ucp.pt> on or before May 2, 2017. The application should contain:
- A short CV
- A list of three preferred projects to work on
- A list of skills to offer for these projects.
Participants must procure their own travel and accommodation expenses. Information about the venue location and stay are provided on the eNTERFACE'09 website (http://artes.ucp.pt/enterface17 ). Note that although no scholarships are available for PhD students, there are no application fees.
eNTERFACE'17 will welcome students, researchers, and seniors, working in teams on the following projects
#01
How to Catch A Werewolf, Exploring Multi-Party Game-Situated Human-Robot Interaction
#02
KING'S SPEECH Foreign language: pronounce with style!
#03
The RAPID-MIX API: a toolkit for fostering innovation in the creative industries with Multimodal, Interactive and eXpressive (MIX) technology
#04
Prynth
#05
End-to-End Listening Agent for Audio-Visual Emotional and Naturalistic Interactions
#06
Cloud-based Toolbox for Computer Vision
#07
Across the virtual bridge
#08
ePHoRt project: A telerehabilitation system for reeducation after hip replacement surgery
#09
Big Brother can you find, classify, detect and track us ?
#10
Networked Creative Coding Environments
#11
Study of the realty level of VR simulations*
#12
Audiovisualy Experience Through Digital Art Holography*
The full detailed description of the projects is available at http://artes.ucp.pt/enterface17/Call.for.participation_eNTERFACE17.html
............................................................
AVISO DE CONFIDENCIALIDADE
Esta mensagem (incluindo quaisquer anexos) pode conter informação confidencial ou legalmente protegida para uso exclusivo do destinatário. Se não for o destinatário pretendido da mesma, não deverá fazer uso, copiar, distribuir ou revelar o seu conteúdo (incluindo quaisquer anexos) a terceiros, sem a devida autorização. Se recebeu esta mensagem por engano, por favor informe o emissor, por e-mail, e elimine-a imediatamente. Obrigado.
............................................................
CONFIDENTIALITY NOTICE
This message may contain confidential information or privileged material, and is intended only for the individual(s) named. If you are not the named addressee, you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. Thank you.
Dear all,
The School of Psychology at the University of Plymouth has three fully funded full time PhD studentships (3 years) and two part-time studentships (5 years with teaching duties). Full details of all projects are available here:
https://www.plymouth.ac.uk/schools/psychology/phd-studentships
For the interest of this list there are two potential projects on offer involving the development of face processing in childhood and face processing in social anxiety. Details of these projects are available via the link above but note that the description is quite embryonic to allow for candidates to discuss their own direction with the supervisors.
If you know of any MSc students that are looking to do a PhD in face processing please do forward on these details to them, or ask them to contact me directly (chris.longmore(a)plymouth.ac.uk<mailto:chris.longmore@plymouth.ac.uk>).
Queries about funding for non-UK applicants for the full time positions should be sent to Prof. Chris Mitchell (christopher.mitchell(a)plymouth.ac.uk<mailto:christopher.mitchell@plymouth.ac.uk>), PG tutor or Dr Jeremy Goslin (jeremy.goslin(a)plymouth.ac.uk<mailto:jeremy.goslin@plymouth.ac.uk>) for the part time positions.
Thanks,
Chris
--
Dr Chris Longmore
Admissions Tutor
School of Psychology
Faculty of Health and Human Sciences
Plymouth University
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Plymouth
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Hello all
The Department of Psychology at Bournemouth University are currently advertising permanent Lectureships/Senior Lectureships in face-processing. Please see the advert below:
http://www.jobs.ac.uk/job/AXR916/senior-lecturer-lecturer-academic-in-psych…
Many thanks
Sarah
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